We all love to play games.
UK company Simon Games is combining innovative street games (often based on simple classics) with new technology. Beyond that it’s a little difficult to pin it all down well in words so we’ll cop out and just show you some of their work (vids) and let them speak for themselves:
Simon Games create and deliver Mobile Social Games – games played in the street with other people, face to face and over the internet. We believe games are the new cinema. Simon games realise this vision with experiences that combine playful and collaborative experiences with compelling adult themes: alone in a crowd you search for friends, in a forest you hunt a man dressed as a moose, you make a deal with a hit man.
We are busy developing a new social network game management engine. Working title Big Billy.
igfest in 90 secs from iglab on Vimeo.
Making Money from Street Games?
So how can you make money from creating games like this? Here are a few ideas:
- Advertising and sponsorship
- Direct commissions (the Hat Game featured in the video at the top of the post was commissioned by the Arts Council and ished – with sponsorship from mobile marketing company Textopoly)
- Offer them as corporate team building exercises
- Develop a paid participation model (i.e. charge the players)
- Build platforms for others to run their games on (which sounds like what they’re doing)
Or, you could just forget all that and just create innovative games that are huge amounts of fun.
Site: www.simongames.co.uk
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